Monday 31 May 2010

Monday 24 May 2010

Wednesday 19 May 2010

Environment, concept & thought sketches




A mixture of pencil, water colour, pen and ash pieces.
Mark

3D room in After Effects

I decided to go ahead and create full wall textures for use in an After Effects test. This is to gauge how feasible it would be to implement our idea in this fashion.

There'll be more After Effects tests along the way before we start building in Maya.

The colours I changed to inspid yellows and muddy browns for that lugubrious 'Giallo feel' (I'm sure Argento would be proud.....or possibly wouldn't care). Music is 'Welcome to Videodrome', from the soundtrack composed by the incredible Howard Shore.






Mark

Constructing a physical model


Stage 4
Printed out a poor quality wallpaper texture I had made, soaked it in water then (placing and tearing) applied it to the walls. Dripped Raw Sienna ink into parts to create a stained effect. Picked away the edges.

For the floor I layered old dusty paper over the texture then hot glued a piece of old jumper to act as carpet (hand-fulls of dust and grime were applied liberally).



Stage 3
Glued a layer of ripped "cardboard fluff" on top of the texture. Layered handmade paper on top of some sections then painted with acrylic. Once it dried I took a craft knife to sections; exposing the texture and emphasising depth by painting certain areas.

Stage 2
Printed out the high-res textures I created in Photoshop, then glued them onto the wood.

Stage 1
Cut out 4 pieces of wood: 3 walls & 1 floor.
Firstly, I apologise for the poor photo quality. I decided to go ahead and create a physical layout of our environment. Although I hadn't sketched any ideas, I had the colour, style and feel strongly fleshed out in my head.

Above all else, this is to help us picture how we'll animate our character within the space and to act as a guide when we progress further into development.

Mark

Environment layout


It all began with a late night in bed on a winter's evening. Feeling the effects of one bottle of personality too many, I sunk into my bed with 'Cluster 71' by the genius German experimental enthusiasts, Cluster, in my earphones.

Although roughly sketched, this is the exact layout that continuously popped into my head when listening to Cluster. My brother is currently drawing up 'proper' plans for the structure; I continued on to develop the room with permission and input from the rest of the team.

The idea was to keep it claustrophobic - creating an 'animal in a cage' existence for the protagonist.

Mark