Sunday, 31 October 2010
Tuesday, 29 June 2010
Friday, 11 June 2010
The model is going to retain very simple geometry - the magic will come from the textures. Currently working on building a toilet, as a friend rightly suggested that having a dank, dilapidated bathroom would be more effective than a kitchen.
So far I have the window, table and medicine cabinet built.
I'll try to get the preliminary storyboards up by the end of next week.
Tuesday, 1 June 2010
Wednesday, 19 May 2010
There'll be more After Effects tests along the way before we start building in Maya.
The colours I changed to inspid yellows and muddy browns for that lugubrious 'Giallo feel' (I'm sure Argento would be proud.....or possibly wouldn't care). Music is 'Welcome to Videodrome', from the soundtrack composed by the incredible Howard Shore.
Printed out a poor quality wallpaper texture I had made, soaked it in water then (placing and tearing) applied it to the walls. Dripped Raw Sienna ink into parts to create a stained effect. Picked away the edges.
For the floor I layered old dusty paper over the texture then hot glued a piece of old jumper to act as carpet (hand-fulls of dust and grime were applied liberally).
Glued a layer of ripped "cardboard fluff" on top of the texture. Layered handmade paper on top of some sections then painted with acrylic. Once it dried I took a craft knife to sections; exposing the texture and emphasising depth by painting certain areas.
Printed out the high-res textures I created in Photoshop, then glued them onto the wood.
Cut out 4 pieces of wood: 3 walls & 1 floor.
Firstly, I apologise for the poor photo quality. I decided to go ahead and create a physical layout of our environment. Although I hadn't sketched any ideas, I had the colour, style and feel strongly fleshed out in my head.
Above all else, this is to help us picture how we'll animate our character within the space and to act as a guide when we progress further into development.
Although roughly sketched, this is the exact layout that continuously popped into my head when listening to Cluster. My brother is currently drawing up 'proper' plans for the structure; I continued on to develop the room with permission and input from the rest of the team.
The idea was to keep it claustrophobic - creating an 'animal in a cage' existence for the protagonist.